apuntes_Arduino/Buzzer/PARLANTE/PARLANTE.ino

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2021-01-05 00:15:16 -03:00
/*
Arduino Mario Bros Tunes
With Piezo Buzzer and PWM
by: Dipto Pratyaksa
last updated: 31/3/13
*/
#include "pitches.h"
#define melodyPin 8
//Mario main theme melody
int melody[] = {
NOTE_E5, NOTE_E5, 0, NOTE_E5,
0, NOTE_C5, NOTE_E5, 0,
NOTE_G5, 0, 0, 0,
NOTE_G4, 0, 0, 0,
NOTE_C5, 0, 0, NOTE_G4,
0, 0, NOTE_E4, 0,
0, NOTE_A4, 0, NOTE_B4,
0, NOTE_AS4, NOTE_A4, 0,
NOTE_G4, NOTE_E5, NOTE_G5,
NOTE_A5, 0, NOTE_F5, NOTE_G5,
0, NOTE_E5, 0,NOTE_C5,
NOTE_D5, NOTE_B4, 0, 0,
NOTE_C5, 0, 0, NOTE_G4,
0, 0, NOTE_E4, 0,
0, NOTE_A4, 0, NOTE_B4,
0, NOTE_AS4, NOTE_A4, 0,
NOTE_G4, NOTE_E5, NOTE_G5,
NOTE_A5, 0, NOTE_F5, NOTE_G5,
0, NOTE_E5, 0,NOTE_C5,
NOTE_D5, NOTE_B4, 0, 0
};
//Mario main them tempo
int tempo[] = {
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
9, 9, 9,
12, 12, 12, 12,
12, 12, 12, 12,
12, 12, 12, 12,
};
int underworld_melody[] = {
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
NOTE_AS3, NOTE_AS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0,
NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
NOTE_DS3, NOTE_DS4, 0,
0, NOTE_DS4, NOTE_D4, NOTE_CS4,
NOTE_C4, NOTE_DS4,
NOTE_D4, NOTE_GS3,
NOTE_G3, NOTE_CS4,
NOTE_C4, NOTE_FS4,NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
NOTE_GS4, NOTE_DS4, NOTE_B3,
NOTE_AS3, NOTE_A3, NOTE_GS3,
0, 0, 0
};
//Underwolrd tempo
int underworld_tempo[] = {
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
3,
12, 12, 12, 12,
12, 12, 6,
6, 18, 18, 18,
6, 6,
6, 6,
6, 6,
18, 18, 18,18, 18, 18,
10, 10, 10,
10, 10, 10,
3, 3, 3
};
void setup(void) {
pinMode(3, OUTPUT);//buzzer
pinMode(13, OUTPUT);//led indicator when singing a note
}
void loop() {
//sing the tunes
sing(1);
sing(2);
}
int song = 0;
void sing(int s){
// iterate over the notes of the melody:
song = s;
if(song==2){
int size = sizeof(underworld_melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/underworld_tempo[thisNote];
buzz(melodyPin, underworld_melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(melodyPin, 0,noteDuration);
}
} else {
int size = sizeof(melody) / sizeof(int);
for (int thisNote = 0; thisNote < size; thisNote++) {
// to calculate the note duration, take one second
// divided by the note type.
//e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
int noteDuration = 1000/tempo[thisNote];
buzz(melodyPin, melody[thisNote],noteDuration);
// to distinguish the notes, set a minimum time between them.
// the note's duration + 30% seems to work well:
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// stop the tone playing:
buzz(melodyPin, 0,noteDuration);
}
}
}
void buzz(int targetPin, long frequency, long length) {
digitalWrite(13,HIGH);
long delayValue = 1000000/frequency/2; // calculate the delay value between transitions
//// 1 second's worth of microseconds, divided by the frequency, then split in half since
//// there are two phases to each cycle
long numCycles = frequency * length/ 1000; // calculate the number of cycles for proper timing
//// multiply frequency, which is really cycles per second, by the number of seconds to
//// get the total number of cycles to produce
for (long i=0; i < numCycles; i++){ // for the calculated length of time…
digitalWrite(targetPin,HIGH); // write the buzzer pin high to push out the diaphram
delayMicroseconds(delayValue); // wait for the calculated delay value
digitalWrite(targetPin,LOW); // write the buzzer pin low to pull back the diaphram
delayMicroseconds(delayValue); // wait again or the calculated delay value
}
digitalWrite(13,LOW);
}