ms_learn_csharp/007_Methods_net_class/007_csharp.md

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# Call methods from the .NET Class Library using C#
## Introduction
The C# programming language is supplemented by a large library of
functionality that enables you to create applications, access data in files or
on the Internet, perform advanced mathematical operations, and much more.
Understanding how to navigate this library of functionality is a critical
skill that will help you build feature-rich applications more quickly.
Suppose you need to generate a daily report that's based on thousands of data
files. To save time, your code uses a random sample of the data files to
calculate an approximate result without analyzing all the data files. How can
you generate a random number? Is this supported by C#? If so, how can you
write code to set the value range for a random number, and then generate and
retrieve the result?
In this module, you learn about class libraries, and write code that calls
methods in the .NET Class Library. You learn the characteristics of methods,
and why methods of the .NET Class Library are designed and implemented
differently across the .NET Class Library. Most importantly, you write code
that uses the .NET Library methods to achieve a specific programming task.
Finally, you'll use built-in tools and online documentation to help you gather
information about the methods you want to work with.
By the end of this module, you'll know how to find classes and methods in the
.NET Class Library, and how to use them to perform common programming tasks.
> Important
> This module includes coding activities that require Visual Studio Code. You
'll need access to a development environment that has Visual Studio Code
installed and configured for C# application development.
#### Learning Objectives
In this module, you will:
- Write code that calls methods in the .NET Class Library.
- Use an instance of .NET Class Library classes to call methods that maintain
state.
- Use Intellisense in Visual Studio Code to learn more about a method,
including its overloaded versions, its return value type, and its input
parameter data types.
- Use learn.microsoft.com to research what a method does, its overloaded
versions, its return value type, its input parameters and what each parameter
represents, and more.
#### Prerequisites:
- Experience using Visual Studio Code to create and run C# console applications.
- Experience using the basic C# data types including int and string.
- Experience using the Console.WriteLine() method.
---
## Get started with .NET Libraries
There's more to building a C# application than stringing together lines of code.
You'll need the .NET Runtime, which hosts and manages your code as it executes
on the end user's computer. You'll also rely on the .NET Class Library, a
prewritten collection of coding resources that you can use in your applications.
This unit explains what the .NET Class Library is and how it complements the
C# programming language.
### What is the .NET Class Library?
When you need to find a book, a public library is a good place to look. After
all, libraries contain thousands and thousands of books, and they're organized
into sections that help you to find what you're looking for. When you need to
implement a programming task, the .NET Class Library is a good place to look,
because it's an organized collection of programming resources.
The .NET Class Library is a collection of thousands of classes containing tens
of thousands of methods. For example, the .NET Class Library includes the
Console class for developers working on console applications. The Console
class includes methods for input and output operations such as `Write()`,
`WriteLine()`, `Read()`, `ReadLine()`, and many others. For example, you may
already be familiar with the following code:
```cs
Console.WriteLine("Hello, World!")
```
You can think of a class as a container for methods, kind of like the sections
of the public library. Developers typically keep related methods together in a
single class. As you saw in the previous example, any methods that can send or
receive information from a console window are collected into the `System.Console`
class in the .NET Class Library.
In many cases, these classes and methods enable you to build a specific type
of application. For example, one of the larger subsets of classes and methods
enable you to create dynamic web applications. There's also several families
of classes that enable you to build native desktop applications. Another
subset of classes and methods enable you to access a database. There are lots
of classes in the .NET Class Library that support specific types of applications.
There are other classes with methods that provide support in a more general way.
In other words, their utility spans a wide range of device platforms,
application frameworks, and technology areas. For example, if you want to read
or write file information, or perform trigonometry or calculus operations,
there are general purpose classes that you can use in your code. It doesn't
matter whether you're building applications for the web, desktop, mobile device,
or the cloud, general purpose classes and methods are there to help.
As you can imagine, having a massive library of functionality available to
your applications is a huge time saver for you as a software developer. The
classes and methods in the .NET Class Library are created by Microsoft and are
available for use in your applications.
### Even data types are part of the .NET Class Library
C# data types (such as string and int) are actually made available through
classes in the .NET Class Library. The C# language masks the connection
between the data types and the .NET classes in order to simplify your work.
However, behind the scenes, the data types are implemented just like every
other class in the .NET Class Library. This connection provides your everyday
variables with built-in methods that can be very helpful. The string class has
lots of these helpful methods. For example, the string class has methods for
converting text to uppercase and lowercase (ToUpper and ToLower).
#### How to find what you need in the .NET Class Library
With so many classes and methods, how can you find what you need for your
application?
First of all, remember that finding every class and method in the .NET Class
Library is like finding every book in a large public library. You don't need
every book in the library, and you won't be using every class and method in
the .NET Class Library. Depending on the types of projects that you work on,
you'll become more familiar with some parts of the .NET Class Library and less
familiar with others. Again, it's like spending time in a section of the
public library, over time you become familiar with what's available. No one
knows all of the .NET Class Library, not even people that work at Microsoft.
Second, necessity will drive you to what you need. Most people go to the
library when they need to find a book, not to see how many different books
they can find. You don't need to research classes and methods without a reason.
When you have trouble figuring out a programming task, you can use your
favorite search engine to find blog posts, articles, or forums where other
developers have worked through similar issues. Third-party sources can give
you clues about which .NET classes and methods you might want to use, and you
may even find sample code that you can try.
Third, Microsoft provides an online language reference and programming guide
for C# that you can search through. You'll likely spend time reading Microsoft's
documentation when you need to understand exactly what methods do, how they
work, and their limitations. This documentation will become your source of
truth for the .NET Class Library. Microsoft's documentation team works closely
with the .NET Class Library's software developers to ensure its accuracy.
Finally, as you begin to experiment with small code projects you'll deepen
your understanding of how the classes and methods work.
All software developers follow a similar process when stepping into unfamiliar
territory. The process of discovery is enjoyable, albeit challenging.
### Recap
The .NET Class Library supplies you with a wealth of functionality that you
can use by merely referencing the classes and methods that you need.
Even your data types are part of the .NET Class Library. C# merely provides an
alias for those data types.
---
## Exercise
### Call the methods of a .NET Class
Whether you realized it or not, you've been calling C# methods ever since your
first "Hello, World!" application. That application uses the `WriteLine()`
method of the Console class to display the "Hello, World!" message.
However, not all classes and methods are implemented the same way. This unit
covers some of the most common variants that you'll need to understand when
using methods from the .NET Class Library. More importantly, you'll learn how
to find and use the documentation to better understand more about each method.
### How to call methods in the .NET Class Library
From your previous experience with the `Console.WriteLine()` method, you
should already know the basics:
- Start by typing the class name. In this case, the class name is Console.
- Add the member access operator, the . symbol.
- Add the method's name. In this case, the method's name is WriteLine.
- Add the method invocation operator, which is a set of parentheses ().
- Finally, specify the arguments that are passed to the method, if there are
any, between the parentheses of the method invocation operator. In this case,
you specify the text that you want the `Console.WriteLine()` method to write to
the console (for example, "Hello World!").
Optionally, depending on how the developers designed and implemented the given method, you may also need to:
- Pass additional values as input parameters.
- Accept a return value.
In the next unit, you'll examine how to pass input values to a method, and how
a method can be used to return a value to the calling routine.
While some methods can be called the same way that you called
`Console.WriteLine()`, there are other methods in the .NET Class Library that
require a different approach.
### Prepare your coding environment
This module includes coding activities that guide you through the process of
building and running sample code. You are encouraged to complete these
activities using Visual Studio Code as your development environment. Using
Visual Studio Code for these activities will help you to become more
comfortable writing and running code in a developer environment that's used by
professionals worldwide.
1. Open Visual Studio Code.
2. On the Visual Studio Code File menu, select Open Folder.
3. In the Open Folder dialog, navigate to the Windows Desktop folder.
4. In the Open Folder dialog, select Select Folder.
5. On the Visual Studio Code Terminal menu, select New Terminal.
6. At the Terminal command prompt, to create a new console application in a
specified folder, type `dotnet new console -o ./CsharpProjects/TestProject`
and then press Enter. (`dotnet new console -n PROJECT_NAME`)
This .NET CLI command uses a .NET program template to create a new C# console
application project in the specified folder location. The command creates the
`CsharpProjects/` and `TestProject/` folders for you, and uses TestProject as
the name of your `.csproj` file.
7. In the EXPLORER panel, expand the `CsharpProjects/` folder. Then select
`Program.cs`.
8. Delete the existing code lines.
9. Close the Terminal panel.
### Call different kinds of methods in the .NET Class Library
In the Visual Studio Code Editor, to create a code sample that implements
methods of the System.Random and System.Console classes, enter the following
code:
```cs
Random dice = new Random();
int roll = dice.Next(1, 7);
Console.WriteLine(roll);
```
This code simulates a dice roll using the `Random.Next()` method to generate a
number, and the `Console.WriteLine()` method to display the value.
> Note
> You will examine the code in detail later in this unit.
On the Visual Studio Code File menu, click Save.
In the EXPLORER panel, to open a Terminal at your TestProject folder location,
right-click TestProject, and then select Open in Integrated Terminal.
Notice that the Terminal panel includes a command prompt that displays a
folder path. For example:
`C:\Users\someuser\Desktop\CsharpProjects\TestProject>`
When you use the Terminal to run .NET CLI commands, this folder location is
where the commands run. Ensure that your code folder matches the folder path
displayed in the command prompt before you build or run your code.
At the Terminal command prompt, to run your code, type dotnet run and then
press Enter.
Notice that a number from 1 to 6 is displayed in the console output (the
number of dots on the dice). If you run the code enough times, you will
eventually see each of the numbers displayed.
Take a minute to examine the syntax used to access the `Next()` and
`WriteLine()` methods.
Notice that you use different techniques to access the methods.
```cs
Random dice = new Random();
int roll = dice.Next(1, 7);
Console.WriteLine(roll);
```
On the third code line, you include a reference to the Console class and call
the `Console.WriteLine()` method directly. However, you use a different
technique for calling the `Random.Next()` method. The reason why you're using
two different techniques is because some methods are "stateful" and others are
"stateless". You examine the difference between stateful and stateless methods
in the next section.
#### Stateful versus stateless methods
In software development projects, the term state is used to describe the
condition of the execution environment at a specific moment in time. As your
code executes line by line, values are stored in variables. At any moment
during execution, the current state of the application is the collection of
all values stored in memory.
Some methods don't rely on the current state of the application to work
properly. In other words, stateless methods are implemented so that they can
work without referencing or changing any values already stored in memory.
Stateless methods are also known as static methods.
For example, the `Console.WriteLine()` method doesn't rely on any values
stored in memory. It performs its function and finishes without impacting the
state of the application in any way.
Other methods, however, must have access to the state of the application to
work properly. In other words, stateful methods are built in such a way that
they rely on values stored in memory by previous lines of code that have
already been executed. Or they modify the state of the application by updating
values or storing new values in memory. They're also known as instance methods.
Stateful (instance) methods keep track of their state in fields, which are
variables defined on the class. Each new instance of the class gets its own
copy of those fields in which to store state.
A single class can support both stateful and stateless methods. However, when
you need to call stateful methods, you must first create an instance of the
class so that the method can access state.
### Creating an instance of a class
An instance of a class is called an object. To create a new instance of a
class, you use the new operator. Consider the following line of code that
creates a new instance of the Random class to create a new object called
dice:
```c
Random dice = new Random();
```
The `new` operator does several important things:
- It first requests an address in the computer's memory large enough to store
a new object based on the `Random` class.
- It creates the new object, and stores it at the memory address.
- It returns the memory address so that it can be saved in the `dice` object.
From that point on, when the `dice` object is referenced in code, the .NET
Runtime performs a lookup behind the scenes to give the illusion that you're
working directly with the object itself.
Your code uses the `dice` object like a variable that stores the state of the
`Random` class. When you call the `Next()` method on the `dice` object, the
method uses the state stored in the `dice` object to generate a random number.
The latest version of the .NET Runtime enables you to instantiate an object
without having to repeat the type name (target-typed constructor invocation).
For example, the following code will create a new instance of the `Random`
class:
```cs
Random dice = new();
```
The intention is to simplify code readability. You always use parentheses when
writing a target-typed new expression.
### Why is the `Next()` method stateful?
You might be wondering why the `Next()` method was implemented as a stateful
method? Couldn't the .NET Class Library designers figure out a way to generate
a random number without requiring state? And what exactly is being stored or
referenced by the `Next()` method?
These are fair questions. At a high level, computers are good at following
specific instructions to create a reliable and repeatable outcome. To create
the illusion of randomness, the developers of the `Next()` method decided to
capture the date and time down to the fraction of a millisecond and use that
to seed an algorithm that produces a different number each time. While not
entirely random, it suffices for most applications. The state that is captured
and maintained through the lifetime of the dice object is the seed value. Each
subsequent call to the `Next()` method is rerunning the algorithm, but ensures
that the seed changes so that the same value isn't (necessarily) returned.
To use the `Random.Next()` method, however, you don't have to understand how
it works. The important thing to know is that some methods require you to
create an instance of a class before you call them, while others do not.
### How can you determine whether you need to create an instance of a class before calling its methods?
One approach for determining whether a method is stateful or stateless is to
consult the documentation. The documentation includes examples that show
whether the method must be called from the object instance or directly from
the class.
> Note
> You may need to scroll down on the documentation page to find the code
examples.
As an alternative to searching through product documentation, you can attempt
to access the method directly from the class itself. If it works, you know
that it's a stateless method. The worst that can happen is that you'll get a
compilation error.
Try accessing the `Random.Next()` method directly and see what happens.
Enter the following line of code into the Visual Studio Code Editor:
```c
int result = Random.Next();
```
You already know that `Next()` is a stateful method, however this example
demonstrates how the Visual Studio Code Editor reacts when you try to access a
method incorrectly.
Notice that a red squiggly line appears under `Random.Next`, indicating that
you have a compilation error.
If the method that you're interested in using is stateless, no red squiggly
line will appear.
Hover your mouse pointer over the red squiggly line.
A popup window should appear with the following message:
Output
```txt
(1,14): error CS0120: An object reference is required for the non-static field, method, or property 'Random.Next()'
```
As you saw in the code at the beginning of the unit, you can fix this error by
creating an instance of the `Random` class before accessing the `Next()` method.
For example:
```cs
Random dice = new Random();
int roll = dice.Next();
```
In this case, the `Next()` method is called without input parameters.
### Recap
- To call methods of a class in the .NET Class Library, you use the format
`ClassName.MethodName()`, where the `.` symbol is the member access operator
to access a method defined on the class, and the `()` symbols are the method
invocation operators.
- When calling a stateless method, you don't need to create a new instance of
its class first.
- When calling a stateful method, you need to create an instance of the class,
and access the method on the object.
- Use the `new` operator to create a new instance of a class.
- An instance of a class is called an object.
---
## Exercise
### Return values and parameters of methods
In the previous unit, you used a "roll dice" coding scenario to illustrate the
difference between stateful (instance) and stateless (static) methods. That
same scenario can help you to understand other important concepts about
calling methods. For example:
- handling the return value of a method.
- method parameters and passing arguments to a method.
- choosing an overloaded version of a method.
### Return values
Some methods are designed to complete their function and end "quietly". In
other words, they don't return a value when they finish. They are referred to
as **void methods**.
Other methods are designed to return a value upon completion. The return value
is typically the result of an operation. A return value is the primary way for
a method to communicate back to the code that calls the method.
You saw that the `Random.Next()` method returns an `int` type containing the
value of the randomly generated number. However, a method can be designed to
return any data type, even another class. For example, the `String` class has
some methods that return a string, some that return an integer, and some that
return a Boolean.
When calling a method that returns a value, you'll often assign the return
value to a variable. That way, you can use the value later in your code. In
the dice scenario, you assigned the return value of `Random.Next()` to the
`roll` variable:
```cs
int roll = dice.Next(1, 7);
```
In some cases, you might want to use the return value directly, without
assigning it to a variable. For example, you might want to print the return
value to the console as follows:
```cs
Console.WriteLine(dice.Next(1, 7));
```
Even though a method returns a value, it's possible to call the method without
using the return value. For example, you could ignore the return value by
calling the method as follows:
```cs
dice.Next(1, 7);
```
However, ignoring the return value would be pointless. The reason you're
calling the `Next()` method is so that you can retrieve the next random value.
### Method parameters and arguments in the calling statement
When you call a method, you can pass in values that the method will use to
complete its task. These values are called arguments. The method uses the
arguments to assign values to the parameters that are defined in the method's
signature. A method can require one or more parameters to accomplish its task,
or none at all.
> Note
> Often times, the terms 'parameter' and 'argument' are used interchangeably.
However, 'parameter' refers to the variable that's being used inside the method.
An 'argument' is the value that's passed when the method is called.
Most methods are designed to accept one or more parameters. The parameters can
be used to configure how the method performs its work, or they might be
operated on directly. For example, the `Random.Next()` method uses parameters
to configure the upper and lower boundaries of the return value. However, the
`Console.WriteLine()` uses the parameter directly by printing the value to the
console.
Methods use a method signature to define the number of parameters that the
method will accept, as well as the data type of each parameter. The coding
statement that calls the method must adhere the requirements specified by the
method signature. Some methods provide options for the number and type of
parameters that the method accepts.
When a caller invokes the method, it provides concrete values, called arguments,
for each parameter. The arguments must be compatible with the parameter type.
However, the argument name, if one is used in the calling code, doesn't have
to be the same as the parameter name defined in the method.
Consider the following code:
```cs
Random dice = new Random();
int roll = dice.Next(1, 7);
Console.WriteLine(roll);
```
The first code line creates an instance of the `Random` class named `dice`.
The second code line uses the `dice.Next(1, 7)` method to assign a random
value to an integer named roll. Notice that the calling statement provides two
arguments separated by a , symbol. The `Next()` method includes a method
signature that accepts two parameters of type int. These parameters are used
to configure the lower and upper boundaries for the random number that's
returned. The final code line uses the `Console.WriteLine()` method to print
the value of roll to the console.
The arguments passed to a method must be the same data type as the
corresponding parameters defined by the method. If you attempt to pass an
incorrectly typed argument to a method, the C# compiler will catch your
mistake and force you to update your calling statement before your code will
compile and run. Type checking is one way that C# and .NET use to prevent
end-users from experiencing errors at runtime.
> Note
> Although parameters are often used, not all methods require parameters to
complete their task. For example, the Console class includes a `Console.Clear()`
method that doesn't use parameters. Since this method is used to clear any
information displayed in the console, it doesn't need parameters to complete
it's task.
### Overloaded methods
Many methods in the .NET Class Library have overloaded method signatures.
Among other things, this enables you to call the method with or without
arguments specified in the calling statement.
An overloaded method is defined with multiple method signatures. Overloaded
methods provide different ways to call the method or provide different types
of data.
In some cases, overloaded versions of a method are used to define a parameter
using different data types. For example, the `Console.WriteLine()` method has
19 different overloaded versions. Most of those overloads allow the method to
accept different types and then write the specified information to the console.
Consider the following code:
```cs
int number = 7;
string text = "seven";
Console.WriteLine(number);
Console.WriteLine();
Console.WriteLine(text);
```
In this example, you're invoking three separate overloaded versions of the
`WriteLine()` method.
- The first `WriteLine()` method uses a method signature that defines an int parameter.
- The second `WriteLine()` method uses a method signature that defines zero parameters.
- The third `WriteLine()` method uses a method signature that defines a string parameter.
In other cases, overloaded versions of a method define a different number of
parameters. The alternative parameters can be used to provide more control
over desired result. For example, the `Random.Next()` method has overloaded
versions that enable you to set various levels of constraint on the randomly
generated number.
The following exercise calls the `Random.Next()` method to generate random
integer values with different levels of constraint:
1. Ensure that you have an empty Program.cs file open in Visual Studio Code.
2. To examine the overloaded versions of the `Random.Next()` method, enter the
following code:
```cs
Random dice = new Random();
int roll1 = dice.Next();
int roll2 = dice.Next(101);
int roll3 = dice.Next(50, 101);
Console.WriteLine($"First roll: {roll1}");
Console.WriteLine($"Second roll: {roll2}");
Console.WriteLine($"Third roll: {roll3}");
```
3. On the Visual Studio Code File menu, click Save.
4. In the EXPLORER panel, to open a Terminal at your TestProject folder
location, right-click **TestProject**, and then select **Open in Integrated
Terminal**.
5. At the Terminal command prompt, to run your code, type dotnet run and then
press Enter.
Notice that your result is similar to the following output:
Output
```txt
First roll: 342585470
Second roll: 43
Third roll: 89
```
The numbers generated are random, so your results will be different. However,
this example demonstrates the range of results that you might see.
6. Take a minute to examine the code.
The first version of the `Next()` method doesn't set an upper and lower
boundary, so the method will return values ranging from `0` to `2,147,483,647`,
which is the maximum value an int can store.
The second version of the `Next()` method specifies the maximum value as an
upper boundary, so in this case, you can expect a random value between `0` and
`100`.
The third version of the `Next()` method specifies both the minimum and
maximum values, so in this case, you can expect a random value between `50` and
`100`.
7. Close the Terminal panel.
You've already examined several topics in this unit. Here's a quick list of
what you've covered:
- You've examined how to use a method's return value (when the method provides
a return value).
- You've examined how a method can use parameters that are defined as specific
data types.
- You've examined the overloaded versions of some methods that include
different parameters or parameter types.
### Use IntelliSense
Visual Studio Code includes IntelliSense features that are powered by a
language service. For example, the C# language service provides intelligent
code completions based on language semantics and an analysis of your source
code. In this section, you'll use IntelliSense to help you implement the
`Random.Next()` method.
Since IntelliSense is exposed within the code editor, you can learn a lot
about a method without leaving the coding environment. IntelliSense provides
hints and reference information in a popup window under the cursor location as
you enter your code. When you are typing code, the IntelliSense popup window
will change its contents depending on the context.
For example, as you enter the word `dice` slowly, IntelliSense will show all C#
keywords, identifiers (or rather, variable names in the code), and classes in
the .NET Class Library that match the letters being entered. Autocomplete
features of the code editor can be used to finish typing the word that is the
top match in the IntelliSense popup. Try it out.
Ensure that you have your Program.cs file open in Visual Studio Code.
Your app should contain the following code:
```cs
Random dice = new Random();
int roll1 = dice.Next();
int roll2 = dice.Next(101);
int roll3 = dice.Next(50, 101);
Console.WriteLine($"First roll: {roll1}");
Console.WriteLine($"Second roll: {roll2}");
Console.WriteLine($"Third roll: {roll3}");
```
At the bottom of your code file, to experiment with IntelliSense, slowly enter
the letters `d`, `i` then `c`.
Notice the IntelliSense popup window that appears when you begin typing.
When IntelliSense pops up, a list of suggestions should appear. By the time
you have entered `dic`, the identifier `dice` should be at the top of the list.
Press the Tab key on the keyboard.
Notice that the entire word `dice` is completed in the editor. You can use the
up and down arrow keys to change the selection before pressing the Tab key.
> Note
> If the IntelliSense window disappears, it can be selected by using the
backspace key on the keyboard, then re-enter the last symbol to re-open
IntelliSense.
To specify the member access operator, enter a `.` character.
Notice that the IntelliSense popup reappears when you enter `.` and shows an
unfiltered list of all the methods (and other members of the class) that are
available.
Enter N
The list will be filtered, and the word Next should be the top selection.
To autocomplete the entire word, press the Tab key.
To specify the method invocation operator, enter `(`
Notice that the closing parenthesis is automatically added for you.
The method invocation operator is the set of parentheses located to the right
of the method name. This portion of the calling statement is where you specify
the arguments that will be passed to the method. The method invocation
operator is required when calling the method.
Notice that the IntelliSense popup now displays detailed information about the
`Random.Next()` method.
Take a minute to examine the IntelliSense popup for the `Random.Next()` method.
> Note
> If the IntelliSense popup closed before you had a chance to examine it,
delete the invocation operator (), and then enter ( to display the
IntelliSense popup.
Notice that the popup window includes three sections, one on the left and two
on the right.
On the right side, you should see int `Random.Next(int minValue, int maxValue)`
in the top section, and ***Returns a non-negative random integer***. in the
bottom section. The `int` defines the return type for the method. In other words,
when this version of the method is executed, it will return a value of type `int`.
On the left side of the IntelliSense popup, it displays `1/3`.
The `1/3` indicates that you're looking at the first of three method
signatures for the `Next()` method. Notice that this version of the method
signature enables the method to work with no parameters (no arguments passed
to the method in the calling statement).
Notice that there's also a tiny arrow above and below the `1/3`.
To examine the second overloaded version of the method, press the Down Arrow
key on the keyboard.
Notice that you can use the up and down arrow keys to navigate between the
various overloaded versions. When you do, you'll see the `1/3`, `2/3`, and `3/3`
appear on the left side of the IntelliSense popup, and helpful explanations on
the right.
Take a minute to examine each of the overloaded versions for the `Random.Next()`
method.
The second overloaded version of the method, `2/3`, informs you that the `Next()`
method can accept a parameter int maxValue. The description tells you that
maxValue is the exclusive upper bound for the number that you want the `Next()`
method to generate. Exclusive indicates that the return number will be less
than `maxValue`. So when you specify `dice.Next(1,7)`; the max dice roll will
be 6. Notice that the message at the bottom of the section has been updated to:
***Returns a non-negative random integer that is less than the specified
maximum***.
The third version of the method, `3/3`, informs you that the `Next()` method
can accept both int minValue and int `maxValue` as parameters. The new
parameter, `minValue`, is a lower bound for the number that you want the
`Next()` method to generate. Since the lower bound is inclusive rather than
exclusive, the return value can be equal to `minValue`. The message at the
bottom now states: ***Returns a random integer that is within a specified
range***.
In this case, IntelliSense provides all of the information that you need to
select the appropriate overload, including a detailed explanation of `maxValue`
and `minValue`. However, you might encounter situations where you need to
consult the method's documentation.
### Use learn.microsoft.com for information about overloaded methods
The second way to learn about overloaded versions of the methods is to consult
the documentation for the method. The documentation will also help you to
understand exactly what each parameter is intended for.
To begin, open your preferred Web browser and search engine.
Perform a search for C# `Random.Next()`
Your search should include the class name and method name. You might also want
to include the term C# to make sure not to accidentally get results for other
programming languages.
Select the top search result with a URL that begins with
https://learn.microsoft.com.
One of the top search results should lead to a URL that begins with
https://learn.microsoft.com.
In this case, the link's title should appear as **Random.Next Method**.
Here's the link in case you have a problem finding it using a search engine:
[Random.Next Method](https://learn.microsoft.com/en-us/dotnet/api/system.random.next)
Open the link for C# Random.Next().
Quickly scan through the documentation.
Scroll down through the page contents to see the various code samples. Notice
that you can run the samples in the browser window.
The learn.microsoft.com documentation follows a standard format for each class
and method in the .NET Class Library.
Near the top of the web page, locate the section labeled Overloads.
Notice that there are three overloaded versions of the method listed. Each
overloaded version that's listed includes a hyperlink to a location further
down on the page.
To navigate "on-page" to a description of the second overloaded version,
select **Next(Int32)**.
Documentation for each version of the method includes:
- Brief description of the method's functionality
- Method's definition
- Parameters that the method accepts
- Return values
- Exceptions that can be raised
- Examples of the method in use
- Other remarks about the method
Take a minute to review the **Parameters** section.
In the Parameters section, you can read that the `maxValue` parameter is the
"exclusive upper bound of the random number to be generated." An exclusive
upper bound means that if you want numbers no larger than `10`, you must pass
in the value `11`.
You can also read in the next line: "`maxValue` must be greater than or equal to
`0`." What happens if you ignore this statement? You can see in the Exceptions
section that the method will return an `ArgumentOutOfRangeException` when
`maxValue` is less than `0`.
> Note
> The content at learn.microsoft.com is the "source of truth" for the .NET
Class Library. It's important to take the time to read the documentation to
understand how a given method will work.
### Recap
- Methods might accept no parameters or multiple parameters, depending on how
they were designed and implemented. When passing in multiple parameters,
separate them with a `,` symbol.
- Methods might return a value when they complete their task, or they might
return nothing (void).
- Overloaded methods support several implementations of the method, each with
a unique method signature (the number of parameters and the data type of each
parameter).
- IntelliSense can help write code more quickly. It provides a quick reference
to methods, their return values, their overloaded versions, and the types of
their parameters.
- learn.microsoft.com is the "source of truth" when you want to learn how
methods in the .NET Class Library work.
---
## Exercise
### Complete a challenge activity to discover and implement a method call
Code challenges will reinforce what you've learned and help you gain some
confidence before continuing on.
### Math class methods challenge
In this challenge, you'll use either Intellisense or learn.microsoft.com to
find and call a method that returns the larger of two numbers.
#### Code challenge
#### Implement a method of the Math class that returns the larger of two numbers
Here are your challenge requirements:
1. Ensure that you have an empty Program.cs file open in Visual Studio
Code.
2. Enter the following code as the starting point for your challenge.
```cs
int firstValue = 500;
int secondValue = 600;
int largerValue;
Console.WriteLine(largerValue);
```
> Note
> Your final solution for this challenge must use this code, and must use the
`Console.WriteLine(largerValue)`; statement to generate the output.
Find a method of the `System.Math` class that returns the larger of two numbers.
You can use either Visual Studio Code "Intellisense" or learn.microsoft.com to
find the method and determine how to call it properly.
Use the method that you found to assign a value to the variable named
`largerValue`.
You should be able to pass the two integer values, `firstValue` and
`secondValue`, to the method that you found. The method should return a value
of type `int` that represents the larger of the two arguments that you passed it.
You can assign the return value to `largerValue` on a new code line or on the
existing code line that's used to declare `largerValue`.
Verify that your application writes the following output:
Output
```txt
600
```
Whether you get stuck and need to peek at the solution or you finish
successfully, continue on to view a solution to this challenge.
---
## Review the solution to discover and implement a method call challenge activity
The following code is one possible solution for the challenge from the
previous unit.
```cs
int firstValue = 500;
int secondValue = 600;
int largerValue;
largerValue = Math.Max(firstValue, secondValue);
Console.WriteLine(largerValue);
```
The `Math.Max()` method supports 13 overloaded versions to accept different
data types. The overloaded version of the `Math.Max()` method that you call
will accept int as both input parameters, and returns the larger of the two
values as an int.
When you run the code, you should see the following output:
```txt
600
```
---