This commit is contained in:
ipvg 2024-08-11 21:59:22 -04:00
parent 4363c2d1bf
commit 32ed18870c
4 changed files with 856 additions and 0 deletions

View File

@ -0,0 +1,797 @@
# Guided project
## Plan a Petting Zoo Visit
Demonstrate your ability to develop a console app that relies on methods with
different parameters and return values to coordinate a visit to the petting zoo.
### Learning objectives
- Plan design details with pseudo-code
- Use methods to perform specific tasks
- Create methods that accept require and optional parameters
- Use values returned from methods
### Introduction
Methods are a fundamental programming concept. They provide code reusability,
improve readability, and reduce the size of your code. Methods help you break
down complex problems into modularized tasks, and help organize your code. Now
that you've learned about methods, you're ready to start developing more
functionality into your programs!
Suppose you're an event coordinator for a petting zoo. You must regularly
coordinate visits from different schools and organize animal visits for several
groups of students. You decide to write an application that helps you plan
school visits. The application divides students into groups and assigns them a
set of animals to visit. The students will rotate groups after they visit their
assigned animals. You decide to randomize the order animals so that each
school's visit is unique.
This module will guide you through the steps required to develop your petting
zoo application. Your code will use methods to plan a visit for three schools,
randomize the order of animals, assign students to groups, and display the
results. You'll use methods that accept parameters and return values, and you'll
include some optional parameters as well.
#### Learning objectives
In this module, youll practice how to:
- Use methods to perform specific tasks
- Create methods that accept require and optional parameters
- Use values returned from methods
---
## Prepare for guided project
You'll be using a code editor to develop an application that relies on different
methods to perform a task. Some methods use optional parameters and return
values. Here, you'll find the overall goals of the project and how you'll build
and test your application. You'll also set up your development environment
using some Starter code.
### Project overview
You're developing an application for the Contoso Petting Zoo that coordinates
school visits. The Contoso Petting Zoo is home to 18 different species of
animals. At the zoo, visiting students are assigned to groups, and each group
has a set of animals assigned to it. After visiting their set of animals, the
students will rotate groups until they've seen all the animals at the petting
zoo.
By default, the students are divided into 6 groups. However, there are some
classes that have a small or large number of students, so the number of groups
must be adjusted accordingly. The animals should also be randomly assigned to
each group, so as to keep the experience unique.
The design specification for the Contoso Petting Zoo application is as follows:
- There are currently three visiting schools:
- School A has six visiting groups (the default number)
- School B has three visiting groups
- School C has two visiting groups
- For each visiting school, perform the following tasks:
- Randomize the animals
- Assign the animals to the correct number of groups
- Print the school name
- Print the animal groups
Copy and paste the following code into the code editor. These values represent
the different species at the petting zoo.
```cs
using System;
string[] pettingZoo = {
"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
};
```
You're now ready to begin the Guided project exercises. Good luck!
- [Program.cs](./petting_zoo/Program.cs)
---
## Exercise
### Plan your code using methods
In this first step of your development process, you'll begin planning your
application through pseudo-code. You'll identify the steps and methods that are
needed to complete the task. You also need to consider the input and output of
these methods as well. Preparing methods via pseudo-code is a helpful step in
any coding task, and can help you develop bug-free code quickly.
> Important
> You need to have completed the Setup instructions in the previous unit,
Prepare, before you begin this Exercise.
### Convert tasks into pseudo-code
In this task, you'll turn the steps defined in the application specification
into pseudo-code. By preparing pseudo-code, developing the full application
becomes an easier task. Let's get started!
Take a moment to consider the design specification:
```txt
- There will be three visiting schools
- School A has six visiting groups (the default number)
- School B has three visiting groups
- School C has two visiting groups
- For each visiting school, perform the following tasks
- Randomize the animals
- Assign the animals to the correct number of groups
- Print the school name
- Print the animal groups
```
To get started, you'll focus on writing the pseudo-code for just one school.
When you figure out the code for one school, you can easily apply the same
logic to the others.
Enter a new blank code line below the `pettingZoo` array initialization.
The first task is to randomize the animals. Create a pseudo-code method to
randomize the petting zoo animals by entering the following code into the
editor:
```cs
// RandomizeAnimals();
```
You won't fill in any logic to randomize the animals yet. For now, you'll focus
on planning the application as a whole. You can assume that this
`RandomizeAnimals()` method exists and will correctly randomize the `pettingZoo`
array.
Next, create a pseudo-code method to assign the animal groups. Enter the
following code into the editor:
```cs
// AssignGroup();
```
Like before, you can assume that this method correctly assigns the animals to a
subset group and continue to the next task.
You can easily print the school name using `Console.Write`. Enter the following
code into the editor:
```cs
Console.WriteLine("School A");
```
Lastly, you'll need to print the animal groups. Enter the following code into
the editor:
```cs
// PrintGroup(group);
```
Notice that you added a parameter to this method. You know that you need to
print different groups of animals several times, so you use a method to perform
this task with the group as the input parameter. Take a moment to consider
where you can initialize the `group` argument in your pseudo-code.
Assign the `group` argument by updating the `AssignGroup` line of code to the
following:
```cs
// var group = AssignGroup();
```
Since you have completed pseudo-code for the general tasks, you can take a
moment to consider what data type to assign to the `group` variable.
You want School A to have animals assigned into six groups. And you know that
there are 18 animals. You also know that the animals are represented using
`string`. So you can use a 2D array that contains six groups of three animals
each.
Assign the `group` data type by updating the `AssignGroup` line of code to the
following:
```cs
// string[,] group = AssignGroup();
```
You don't add any arguments to the `AssignGroup` method the default group value
is six.
### Check your work
In this task, you'll check that your pseudo-code performs the general tasks listed for each school. You'll also run the code to ensure there are no issues.
Compare your code to the following:
```cs
using System;
string[] pettingZoo = {
"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
};
// RandomizeAnimals();
// string[,] group = AssignGroup();
Console.WriteLine("School A");
// PrintGroup(group);
```
At the Terminal command prompt, enter `dotnet run`
Verify that the "School A" message is displayed.
---
## Exercise
### Create a method to shuffle an array
In this step, you'll develop the code to complete your first subtask, which is
to randomize the petting zoo animals. Recall that you referenced a method
`RandomizeAnimals()` in your pseudo-code. Let's get started!
#### Shuffle an array
Randomizing the elements of an array can seem like a daunting task. Before you
begin, take a moment to consider how you would swap the values of two variables,
`a` and `b`.
If you immediately assign `a = b`, you'll lose the original value of `a` and end
up with two variables equal to `b`. You need to use a temporary variable to
store the value of `a` before you can overwrite it. Let's use this concept to
begin your task.
Enter a new blank code line, then define the `RandomizeAnimals` method by
entering the following code.
```cs
void RandomizeAnimals() {
}
```
For this method, you don't need any input parameters since you'll use the
existing global `pettingZoo` variable. You also don't need any input parameters
for this task. To start this method, let's write some code to swap some
elements in the array.
Enter the following code in the `RandomizeAnimals()` method:
```cs
int i = 0;
int r = 1;
string temp = pettingZoo[i];
pettingZoo[i] = pettingZoo[r];
pettingZoo[r] = temp;
```
In this code, you're temporarily using `i` and `r` to represent some random
indices in the array. Then you swap the values at the two indices with the help
of the `temp` variable. Notice how using `temp` prevents us from losing the
original value of `pettingZoo[i]` after it's overwritten. Next, let's set `r`
to a random value instead of `1`.
Update your code to the following:
```cs
Random random = new Random();
int i = 0;
int r = random.Next(pettingZoo.Length);
string temp = pettingZoo[i];
pettingZoo[i] = pettingZoo[r];
pettingZoo[r] = temp;
```
In this step, you initialized a `random` object to help us generate a random
number. And you initialized `r` to a random integer between 0 and the length of
the `pettingZoo` array. This will ensure you don't go out of bounds of the
array. You can apply this code to the entirety of the array to randomize all of
the elements.
Modify the elements using a for-loop by updating your code to the following:
```cs
Random random = new Random();
for (int i = 0; i < pettingZoo.Length; i++) {
int r = random.Next(pettingZoo.Length);
string temp = pettingZoo[i];
pettingZoo[i] = pettingZoo[r];
pettingZoo[r] = temp;
}
```
Now you cycle through each element in the array, select a random index, and
swap it with the current element. However, if you run this code and observe the
changes on `pettingZoo`, you might notice an issue. Some elements don't get
swapped at all, and some elements are swapped multiple times.
You can improve the distribution of randomly selected elements by updating the
range as you move through the array.
Update your code to the following:
```cs
int r = random.Next(i, pettingZoo.Length);
```
Now, as you iterate through the for loop, you update the range of the randomly
selected index to exclude values less than `i`. This is because indices at
values less than `i` have already been swapped in previous iterations of the
loop.
Uncomment the call to `RandomizeAnimals()` by removing the starting `//`
characters.
### Check your work
In this task, you'll run your application from the terminal and verify your
code is working correctly. Let's get started.
Compare your code with the following to ensure it's correct:
```cs
using System;
string[] pettingZoo = {
"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
};
RandomizeAnimals();
// string[,] group = AssignGroup();
Console.WriteLine("School A");
// PrintGroup(group);
void RandomizeAnimals() {
Random random = new Random();
for (int i = 0; i < pettingZoo.Length; i++) {
int r = random.Next(i, pettingZoo.Length);
string temp = pettingZoo[r];
pettingZoo[r] = pettingZoo[i];
pettingZoo[i] = temp;
}
}
```
To test the `RandomizeAnimals` method, copy and paste the following code into
the editor at the end of the code:
```cs
foreach(string animal in pettingZoo) {
Console.WriteLine(animal);
}
```
At the Terminal command prompt, enter `dotnet run`
Verify that your code produces the following output:
Verify that the expected "School A" message is displayed, followed by a
randomized list of the animals. The animals shouldn't appear in alphabetical order. For example:
```txt
School A
ponies
iguanas
goats
tortoises
ducks
rabbits
lemurs
alpacas
capybaras
emus
sheep
llamas
pigs
macaws
kangaroos
geese
chickens
ostriches
```
Remove the foreach loop you added to test your method.
---
## Exercise
### Create a method with an optional parameter
In this step, you'll develop the code to complete another subtask, which is to
assign the petting zoo animals to groups. Recall that you referenced a method
`AssignGroup()` in your pseudo-code. Let's get started!
### Develop your method
In this task, you'll complete a method that assigns the petting zoo animals to
groups. You'll use what you learned about method return types and parameters to
create your method. Let's get started!
Enter a new blank code line, then define the `assignGroups` method by entering
the following code.
```cs
string[,] AssignGroup(int groups) {
}
```
Remember that you decided this method would return a 2D array. The number of
groups can also change depending on the size of the visiting school. However,
there's a default group size of 6, so you should make this parameter optional.
Change groups to an optional parameter by updating the method to the following
code:
```cs
string[,] AssignGroup(int groups = 6) {
}
```
Recall that an optional parameter is defined by assigning it a default value.
Required parameters should be declared first before any optional ones. Next
you'll begin adding logic to your code.
Update your method with the following code:
```cs
string[,] AssignGroup(int groups = 6) {
string[,] result = new string[groups, pettingZoo.Length/groups];
return result;
}
```
Since your method specifies a return value, you start your method definition by
creating a value to return. This allows you to continue adding logic without
compile-time errors.
Notice that you used `[groups, pettingZoo.Length/groups]` to define the array
size. `groups` represents the number of animal groups you want to create.
`pettingZoo.Length/groups` reflects how many animals are assigned to each group.
For example, since `pettingZoo` is a fixed array of 18 elements, the 2D array
size for School A is `[6,3]`.
Next, you'll assign the animals to each group.
Update your code with the following nested `for` loop:
```cs
string[,] AssignGroup(int groups = 6) {
string[,] result = new string[groups, pettingZoo.Length/groups];
for (int i = 0; i < groups; i++) {
for (int j = 0; j < result.GetLength(1); j++) {
}
}
return result;
}
```
In this code, the outer `for` loop cycles through each group. The inner `for`
loop cycles for the number of animals the group should contain. Next, you need
to assign the animals.
Update your `for` loop with the following code:
```cs
int start = 0;
for (int i = 0; i < groups; i++) {
for (int j = 0; j < result.GetLength(1); j++) {
result[i,j] = pettingZoo[start++];
}
}
```
In this code, you define `start` to represent the starting position of
`pettingZoo`. Using this marker allows you to navigate through the `pettingZoo`
array one element at a time even though the for-loops have different
iterations.
Now your method assigns the petting zoo animals to the designated number of
groups. Now you can uncomment your call to `AssignGroup`.
Locate the `AssignGroup()` method call and remove the starting `//` characters.
Remember that since you're omitting the optional parameter, the `group` variable
will be a 2D array of `[6,3]`.
### Check your work
In this task, you'll run your application from the terminal and verify your
code is working correctly. Let's get started.
Compare your code to the following to ensure it's correct:
```cs
using System;
string[] pettingZoo = {
"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
};
RandomizeAnimals();
string[,] group = AssignGroup();
Console.WriteLine("School A");
// PrintGroup(group);
void RandomizeAnimals() {
Random random = new Random();
for (int i = 0; i < pettingZoo.Length; i++) {
int r = random.Next(i, pettingZoo.Length);
string temp = pettingZoo[r];
pettingZoo[r] = pettingZoo[i];
pettingZoo[i] = temp;
}
}
string[,] AssignGroup(int groups = 6) {
string[,] result = new string[groups, pettingZoo.Length/groups];
int start = 0;
for (int i = 0; i < groups; i++) {
for (int j = 0; j < result.GetLength(1); j++) {
result[i,j] = pettingZoo[start++];
}
}
return result;
}
```
At the Terminal command prompt, enter `dotnet run`
Verify that the expected "School A" message is displayed and that there are no
error messages.
If your code produces unexpected errors, you'll need to review your code to
find your error and make updates. Run the code again to see if you've fixed the
problem. Continue updating and running your code until your code produces the
expected results.
---
## Exercise
### Create a method to display the results
In this step, you'll define the method to display the results of the animal
groups. You'll also complete the animal group assignments for the other
visiting schools. Let's get started!
### Develop your method
Enter a new blank code line. Then define the `PrintGroup` method by entering the
following code.
```cs
void PrintGroup(string[,] group) {
}
```
Remember that you decided this method would take a 2D array as input. Now you
just need your method to print the contents of the 2D array.
Add the following code to the `PrintGroup` method:
```cs
void PrintGroup(string[,] group) {
for (int i = 0; i < group.GetLength(0); i++) {
for (int j = 0; j < group.GetLength(1); j++) {
Console.Write($"{group[i,j]} ");
}
}
}
```
Here, you use `GetLength(0)` to get the number of rows in the array, and
`GetLength(1)` for the number of columns. Then you use `Console.Write` to print
the element with some extra spaces between the animals. Next, let's add some
helper text and a new line to separate the groups.
Update your method with the following code:
```cs
void PrintGroup(string[,] group) {
for (int i = 0; i < group.GetLength(0); i++) {
Console.Write($"Group {i + 1}: ");
for (int j = 0; j < group.GetLength(1); j++) {
Console.Write($"{group[i,j]} ");
}
Console.WriteLine();
}
}
```
Now you have all the code in place to complete the task to prepare for the
school visit.
Locate the `PrintGroup` method call and remove the starting `//` characters.
Next, you'll run your code and observe the results.
Save then run your code by entering `dotnet run` at the terminal command prompt.
To verify that your code is working as expected, check that the output of your
application is similar the following output, taking into account the random
order of the animals:
```txt
School A
Group 1: ducks emus rabbits
Group 2: lemurs chickens geese
Group 3: iguanas macaws alpacas
Group 4: goats kangaroos pigs
Group 5: capybaras llamas tortoises
Group 6: sheep ostriches ponies
```
Consider that you need to perform the same tasks for each school. The
differences would be the name of the school and the number of groups. This is a
perfect opportunity to use a method with those parameters.
Create a new blank code line above the `RandomizeAnimals()` method call. Then
create a new method by entering the following code:
```cs
void PlanSchoolVisit(string schoolName, int groups = 6) {
RandomizeAnimals();
string[,] group = AssignGroup();
Console.WriteLine("School A");
PrintGroup(group);
}
```
With this code, you're able to perform the same tasks for each school. You also
set `groups` to the default value of `6`. Next, you'll update your method to
use the input values.
Update your method with the following code:
```cs
void PlanSchoolVisit(string schoolName, int groups = 6) {
RandomizeAnimals();
string[,] group = AssignGroup(groups);
Console.WriteLine(schoolName);
PrintGroup(group);
}
```
Now you're ready to call this method for each of the schools.
Create a new blank code line above the `PlanSchoolVisit` method. Then enter the
following code:
```cs
PlanSchoolVisit("School A");
PlanSchoolVisit("School B", 3);
PlanSchoolVisit("School C", 2);
```
### Check your work
In this task, you'll run your application from terminal and verify your code is
working correctly. Let's get started.
Compare your code to the following to ensure it's correct:
```cs
using System;
string[] pettingZoo = {
"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
};
PlanSchoolVisit("School A");
PlanSchoolVisit("School B", 3);
PlanSchoolVisit("School C", 2);
void PlanSchoolVisit(string schoolName, int groups = 6) {
RandomizeAnimals();
string[,] group1 = AssignGroup(groups);
Console.WriteLine(schoolName);
PrintGroup(group1);
}
void RandomizeAnimals() {
Random random = new Random();
for (int i = 0; i < pettingZoo.Length; i++) {
int r = random.Next(i, pettingZoo.Length);
string temp = pettingZoo[r];
pettingZoo[r] = pettingZoo[i];
pettingZoo[i] = temp;
}
}
string[,] AssignGroup(int groups = 6) {
string[,] result = new string[groups, pettingZoo.Length/groups];
int start = 0;
for (int i = 0; i < groups; i++) {
for (int j = 0; j < result.GetLength(1); j++) {
result[i,j] = pettingZoo[start++];
}
}
return result;
}
void PrintGroup(string[,] groups) {
for (int i = 0; i < groups.GetLength(0); i++) {
Console.Write($"Group {i + 1}: ");
for (int j = 0; j < groups.GetLength(1); j++) {
Console.Write($"{groups[i,j]} ");
}
Console.WriteLine();
}
}
```
At the Terminal command prompt, enter `dotnet run`
Check that the output of your application is similar to the following, taking
into account the randomized order of animals:
```txt
School A
Group 1: kangaroos lemurs pigs
Group 2: alpacas sheep chickens
Group 3: ducks geese capybaras
Group 4: ponies iguanas tortoises
Group 5: ostriches llamas rabbits
Group 6: macaws goats emus
School B
Group 1: llamas ducks ponies geese chickens goats
Group 2: iguanas capybaras macaws kangaroos rabbits sheep
Group 3: lemurs tortoises alpacas pigs emus ostriches
School C
Group 1: sheep ducks pigs macaws kangaroos ostriches rabbits goats lemurs
Group 2: iguanas capybaras chickens emus tortoises geese ponies alpacas llamas
```
You should check that School A has six groups, School B has three groups, and
School C has two groups. The order of the animals should be randomized for each
school.
If your code produces unexpected errors, you'll need to review your code to
find your error and make updates. Run the code again to see if you've fixed the
problem. Continue updating and running your code until your code produces the
expected results.
---
### Summary
Your goal was to build an application that uses methods to achieve a complex
task. You broke down the problem into modularized methods to create an
organized, readable solution. You also used parameters and return types to
complete your code.

View File

@ -0,0 +1,48 @@
string[] animals = {
"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
};
plan_school_visit("School A");
plan_school_visit("School B", 3);
plan_school_visit("School C", 2);
void plan_school_visit(string school, int groups = 6) {
randomize_animals();
string[,] group = assign_group(groups);
Console.WriteLine(school);
print_group(group);
Console.WriteLine();
}
void randomize_animals() {
Random random = new Random();
for (int i = 0; i < animals.Length; i++) {
int r = random.Next(i, animals.Length);
string temp = animals[r];
animals[r] = animals[i];
animals[i] = temp;
}
}
string[,] assign_group(int group = 6) {
string[,] result = new string[group, animals.Length / group];
int start = 0;
for (int i = 0; i < group; i++) {
for (int j = 0; j < result.GetLength(1); j++) {
result[i, j] = animals[start++];
}
}
return result;
}
void print_group(string[,] group) {
for (int i = 0; i < group.GetLength(0); i++) {
Console.Write($"Group {i + 1}: ");
for (int j = 0; j < group.GetLength(1); j++) {
Console.Write($"{group[i,j]} ");
}
Console.WriteLine();
}
}

View File

@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

View File

@ -34,3 +34,4 @@ Following
27. [Create methods](./027_create_methods/027_csharp.md)
28. [Methods with parameters](./028_method_parameters/028_csharp.md)
29. [Methods that return values](./029_return_value_method/029_csharp.md)
30. [Guided project - Plan a Petting Zoo](./030_project_petting_zoo/030_csharp.md)