798 lines
24 KiB
Markdown
798 lines
24 KiB
Markdown
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# Guided project
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## Plan a Petting Zoo Visit
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Demonstrate your ability to develop a console app that relies on methods with
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different parameters and return values to coordinate a visit to the petting zoo.
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### Learning objectives
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- Plan design details with pseudo-code
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- Use methods to perform specific tasks
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- Create methods that accept require and optional parameters
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- Use values returned from methods
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### Introduction
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Methods are a fundamental programming concept. They provide code reusability,
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improve readability, and reduce the size of your code. Methods help you break
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down complex problems into modularized tasks, and help organize your code. Now
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that you've learned about methods, you're ready to start developing more
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functionality into your programs!
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Suppose you're an event coordinator for a petting zoo. You must regularly
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coordinate visits from different schools and organize animal visits for several
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groups of students. You decide to write an application that helps you plan
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school visits. The application divides students into groups and assigns them a
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set of animals to visit. The students will rotate groups after they visit their
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assigned animals. You decide to randomize the order animals so that each
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school's visit is unique.
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This module will guide you through the steps required to develop your petting
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zoo application. Your code will use methods to plan a visit for three schools,
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randomize the order of animals, assign students to groups, and display the
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results. You'll use methods that accept parameters and return values, and you'll
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include some optional parameters as well.
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#### Learning objectives
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In this module, you’ll practice how to:
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- Use methods to perform specific tasks
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- Create methods that accept require and optional parameters
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- Use values returned from methods
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---
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## Prepare for guided project
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You'll be using a code editor to develop an application that relies on different
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methods to perform a task. Some methods use optional parameters and return
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values. Here, you'll find the overall goals of the project and how you'll build
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and test your application. You'll also set up your development environment
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using some Starter code.
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### Project overview
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You're developing an application for the Contoso Petting Zoo that coordinates
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school visits. The Contoso Petting Zoo is home to 18 different species of
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animals. At the zoo, visiting students are assigned to groups, and each group
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has a set of animals assigned to it. After visiting their set of animals, the
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students will rotate groups until they've seen all the animals at the petting
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zoo.
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By default, the students are divided into 6 groups. However, there are some
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classes that have a small or large number of students, so the number of groups
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must be adjusted accordingly. The animals should also be randomly assigned to
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each group, so as to keep the experience unique.
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The design specification for the Contoso Petting Zoo application is as follows:
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- There are currently three visiting schools:
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- School A has six visiting groups (the default number)
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- School B has three visiting groups
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- School C has two visiting groups
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- For each visiting school, perform the following tasks:
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- Randomize the animals
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- Assign the animals to the correct number of groups
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- Print the school name
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- Print the animal groups
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Copy and paste the following code into the code editor. These values represent
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the different species at the petting zoo.
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```cs
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using System;
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string[] pettingZoo = {
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"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
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"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
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"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
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};
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```
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You're now ready to begin the Guided project exercises. Good luck!
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- [Program.cs](./petting_zoo/Program.cs)
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---
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## Exercise
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### Plan your code using methods
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In this first step of your development process, you'll begin planning your
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application through pseudo-code. You'll identify the steps and methods that are
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needed to complete the task. You also need to consider the input and output of
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these methods as well. Preparing methods via pseudo-code is a helpful step in
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any coding task, and can help you develop bug-free code quickly.
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> Important
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> You need to have completed the Setup instructions in the previous unit,
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Prepare, before you begin this Exercise.
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### Convert tasks into pseudo-code
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In this task, you'll turn the steps defined in the application specification
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into pseudo-code. By preparing pseudo-code, developing the full application
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becomes an easier task. Let's get started!
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Take a moment to consider the design specification:
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```txt
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- There will be three visiting schools
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- School A has six visiting groups (the default number)
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- School B has three visiting groups
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- School C has two visiting groups
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- For each visiting school, perform the following tasks
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- Randomize the animals
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- Assign the animals to the correct number of groups
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- Print the school name
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- Print the animal groups
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```
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To get started, you'll focus on writing the pseudo-code for just one school.
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When you figure out the code for one school, you can easily apply the same
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logic to the others.
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Enter a new blank code line below the `pettingZoo` array initialization.
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The first task is to randomize the animals. Create a pseudo-code method to
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randomize the petting zoo animals by entering the following code into the
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editor:
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```cs
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// RandomizeAnimals();
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```
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You won't fill in any logic to randomize the animals yet. For now, you'll focus
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on planning the application as a whole. You can assume that this
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`RandomizeAnimals()` method exists and will correctly randomize the `pettingZoo`
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array.
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Next, create a pseudo-code method to assign the animal groups. Enter the
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following code into the editor:
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```cs
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// AssignGroup();
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```
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Like before, you can assume that this method correctly assigns the animals to a
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subset group and continue to the next task.
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You can easily print the school name using `Console.Write`. Enter the following
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code into the editor:
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```cs
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Console.WriteLine("School A");
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```
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Lastly, you'll need to print the animal groups. Enter the following code into
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the editor:
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```cs
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// PrintGroup(group);
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```
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Notice that you added a parameter to this method. You know that you need to
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print different groups of animals several times, so you use a method to perform
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this task with the group as the input parameter. Take a moment to consider
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where you can initialize the `group` argument in your pseudo-code.
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Assign the `group` argument by updating the `AssignGroup` line of code to the
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following:
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```cs
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// var group = AssignGroup();
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```
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Since you have completed pseudo-code for the general tasks, you can take a
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moment to consider what data type to assign to the `group` variable.
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You want School A to have animals assigned into six groups. And you know that
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there are 18 animals. You also know that the animals are represented using
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`string`. So you can use a 2D array that contains six groups of three animals
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each.
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Assign the `group` data type by updating the `AssignGroup` line of code to the
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following:
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```cs
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// string[,] group = AssignGroup();
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```
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You don't add any arguments to the `AssignGroup` method the default group value
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is six.
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### Check your work
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In this task, you'll check that your pseudo-code performs the general tasks listed for each school. You'll also run the code to ensure there are no issues.
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Compare your code to the following:
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```cs
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using System;
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string[] pettingZoo = {
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"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
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"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
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"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
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};
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// RandomizeAnimals();
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// string[,] group = AssignGroup();
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Console.WriteLine("School A");
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// PrintGroup(group);
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```
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At the Terminal command prompt, enter `dotnet run`
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Verify that the "School A" message is displayed.
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---
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## Exercise
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### Create a method to shuffle an array
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In this step, you'll develop the code to complete your first subtask, which is
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to randomize the petting zoo animals. Recall that you referenced a method
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`RandomizeAnimals()` in your pseudo-code. Let's get started!
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#### Shuffle an array
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Randomizing the elements of an array can seem like a daunting task. Before you
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begin, take a moment to consider how you would swap the values of two variables,
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`a` and `b`.
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If you immediately assign `a = b`, you'll lose the original value of `a` and end
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up with two variables equal to `b`. You need to use a temporary variable to
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store the value of `a` before you can overwrite it. Let's use this concept to
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begin your task.
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Enter a new blank code line, then define the `RandomizeAnimals` method by
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entering the following code.
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```cs
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void RandomizeAnimals() {
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}
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```
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For this method, you don't need any input parameters since you'll use the
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existing global `pettingZoo` variable. You also don't need any input parameters
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for this task. To start this method, let's write some code to swap some
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elements in the array.
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Enter the following code in the `RandomizeAnimals()` method:
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```cs
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int i = 0;
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int r = 1;
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string temp = pettingZoo[i];
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pettingZoo[i] = pettingZoo[r];
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pettingZoo[r] = temp;
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```
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In this code, you're temporarily using `i` and `r` to represent some random
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indices in the array. Then you swap the values at the two indices with the help
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of the `temp` variable. Notice how using `temp` prevents us from losing the
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original value of `pettingZoo[i]` after it's overwritten. Next, let's set `r`
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to a random value instead of `1`.
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Update your code to the following:
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```cs
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Random random = new Random();
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int i = 0;
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int r = random.Next(pettingZoo.Length);
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string temp = pettingZoo[i];
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pettingZoo[i] = pettingZoo[r];
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pettingZoo[r] = temp;
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```
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In this step, you initialized a `random` object to help us generate a random
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number. And you initialized `r` to a random integer between 0 and the length of
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the `pettingZoo` array. This will ensure you don't go out of bounds of the
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array. You can apply this code to the entirety of the array to randomize all of
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the elements.
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Modify the elements using a for-loop by updating your code to the following:
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```cs
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Random random = new Random();
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for (int i = 0; i < pettingZoo.Length; i++) {
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int r = random.Next(pettingZoo.Length);
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string temp = pettingZoo[i];
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pettingZoo[i] = pettingZoo[r];
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pettingZoo[r] = temp;
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}
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```
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Now you cycle through each element in the array, select a random index, and
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swap it with the current element. However, if you run this code and observe the
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changes on `pettingZoo`, you might notice an issue. Some elements don't get
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swapped at all, and some elements are swapped multiple times.
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You can improve the distribution of randomly selected elements by updating the
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range as you move through the array.
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Update your code to the following:
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```cs
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int r = random.Next(i, pettingZoo.Length);
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```
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Now, as you iterate through the for loop, you update the range of the randomly
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selected index to exclude values less than `i`. This is because indices at
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values less than `i` have already been swapped in previous iterations of the
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loop.
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Uncomment the call to `RandomizeAnimals()` by removing the starting `//`
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characters.
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### Check your work
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In this task, you'll run your application from the terminal and verify your
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code is working correctly. Let's get started.
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Compare your code with the following to ensure it's correct:
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```cs
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using System;
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string[] pettingZoo = {
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"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
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"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
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"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
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};
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RandomizeAnimals();
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// string[,] group = AssignGroup();
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Console.WriteLine("School A");
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// PrintGroup(group);
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void RandomizeAnimals() {
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Random random = new Random();
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for (int i = 0; i < pettingZoo.Length; i++) {
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int r = random.Next(i, pettingZoo.Length);
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string temp = pettingZoo[r];
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pettingZoo[r] = pettingZoo[i];
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pettingZoo[i] = temp;
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}
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}
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```
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To test the `RandomizeAnimals` method, copy and paste the following code into
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the editor at the end of the code:
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```cs
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foreach(string animal in pettingZoo) {
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Console.WriteLine(animal);
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}
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```
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At the Terminal command prompt, enter `dotnet run`
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Verify that your code produces the following output:
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Verify that the expected "School A" message is displayed, followed by a
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randomized list of the animals. The animals shouldn't appear in alphabetical order. For example:
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```txt
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School A
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ponies
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iguanas
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goats
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tortoises
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ducks
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rabbits
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lemurs
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alpacas
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capybaras
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emus
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sheep
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llamas
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pigs
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macaws
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kangaroos
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geese
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chickens
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ostriches
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```
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Remove the foreach loop you added to test your method.
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---
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## Exercise
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### Create a method with an optional parameter
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In this step, you'll develop the code to complete another subtask, which is to
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assign the petting zoo animals to groups. Recall that you referenced a method
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`AssignGroup()` in your pseudo-code. Let's get started!
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### Develop your method
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In this task, you'll complete a method that assigns the petting zoo animals to
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groups. You'll use what you learned about method return types and parameters to
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create your method. Let's get started!
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Enter a new blank code line, then define the `assignGroups` method by entering
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the following code.
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```cs
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string[,] AssignGroup(int groups) {
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}
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```
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Remember that you decided this method would return a 2D array. The number of
|
|||
|
groups can also change depending on the size of the visiting school. However,
|
|||
|
there's a default group size of 6, so you should make this parameter optional.
|
|||
|
|
|||
|
Change groups to an optional parameter by updating the method to the following
|
|||
|
code:
|
|||
|
|
|||
|
```cs
|
|||
|
string[,] AssignGroup(int groups = 6) {
|
|||
|
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
Recall that an optional parameter is defined by assigning it a default value.
|
|||
|
Required parameters should be declared first before any optional ones. Next
|
|||
|
you'll begin adding logic to your code.
|
|||
|
|
|||
|
Update your method with the following code:
|
|||
|
|
|||
|
```cs
|
|||
|
string[,] AssignGroup(int groups = 6) {
|
|||
|
string[,] result = new string[groups, pettingZoo.Length/groups];
|
|||
|
|
|||
|
return result;
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
Since your method specifies a return value, you start your method definition by
|
|||
|
creating a value to return. This allows you to continue adding logic without
|
|||
|
compile-time errors.
|
|||
|
|
|||
|
Notice that you used `[groups, pettingZoo.Length/groups]` to define the array
|
|||
|
size. `groups` represents the number of animal groups you want to create.
|
|||
|
`pettingZoo.Length/groups` reflects how many animals are assigned to each group.
|
|||
|
For example, since `pettingZoo` is a fixed array of 18 elements, the 2D array
|
|||
|
size for School A is `[6,3]`.
|
|||
|
|
|||
|
Next, you'll assign the animals to each group.
|
|||
|
|
|||
|
Update your code with the following nested `for` loop:
|
|||
|
|
|||
|
```cs
|
|||
|
string[,] AssignGroup(int groups = 6) {
|
|||
|
string[,] result = new string[groups, pettingZoo.Length/groups];
|
|||
|
for (int i = 0; i < groups; i++) {
|
|||
|
for (int j = 0; j < result.GetLength(1); j++) {
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
return result;
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
In this code, the outer `for` loop cycles through each group. The inner `for`
|
|||
|
loop cycles for the number of animals the group should contain. Next, you need
|
|||
|
to assign the animals.
|
|||
|
|
|||
|
Update your `for` loop with the following code:
|
|||
|
|
|||
|
```cs
|
|||
|
int start = 0;
|
|||
|
|
|||
|
for (int i = 0; i < groups; i++) {
|
|||
|
for (int j = 0; j < result.GetLength(1); j++) {
|
|||
|
result[i,j] = pettingZoo[start++];
|
|||
|
}
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
In this code, you define `start` to represent the starting position of
|
|||
|
`pettingZoo`. Using this marker allows you to navigate through the `pettingZoo`
|
|||
|
array one element at a time even though the for-loops have different
|
|||
|
iterations.
|
|||
|
|
|||
|
Now your method assigns the petting zoo animals to the designated number of
|
|||
|
groups. Now you can uncomment your call to `AssignGroup`.
|
|||
|
|
|||
|
Locate the `AssignGroup()` method call and remove the starting `//` characters.
|
|||
|
|
|||
|
Remember that since you're omitting the optional parameter, the `group` variable
|
|||
|
will be a 2D array of `[6,3]`.
|
|||
|
|
|||
|
### Check your work
|
|||
|
|
|||
|
In this task, you'll run your application from the terminal and verify your
|
|||
|
code is working correctly. Let's get started.
|
|||
|
|
|||
|
Compare your code to the following to ensure it's correct:
|
|||
|
|
|||
|
```cs
|
|||
|
using System;
|
|||
|
|
|||
|
string[] pettingZoo = {
|
|||
|
"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
|
|||
|
"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
|
|||
|
"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
|
|||
|
};
|
|||
|
|
|||
|
RandomizeAnimals();
|
|||
|
string[,] group = AssignGroup();
|
|||
|
Console.WriteLine("School A");
|
|||
|
// PrintGroup(group);
|
|||
|
|
|||
|
void RandomizeAnimals() {
|
|||
|
Random random = new Random();
|
|||
|
|
|||
|
for (int i = 0; i < pettingZoo.Length; i++) {
|
|||
|
int r = random.Next(i, pettingZoo.Length);
|
|||
|
|
|||
|
string temp = pettingZoo[r];
|
|||
|
pettingZoo[r] = pettingZoo[i];
|
|||
|
pettingZoo[i] = temp;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
string[,] AssignGroup(int groups = 6) {
|
|||
|
string[,] result = new string[groups, pettingZoo.Length/groups];
|
|||
|
int start = 0;
|
|||
|
|
|||
|
for (int i = 0; i < groups; i++) {
|
|||
|
for (int j = 0; j < result.GetLength(1); j++) {
|
|||
|
result[i,j] = pettingZoo[start++];
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return result;
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
At the Terminal command prompt, enter `dotnet run`
|
|||
|
|
|||
|
Verify that the expected "School A" message is displayed and that there are no
|
|||
|
error messages.
|
|||
|
|
|||
|
If your code produces unexpected errors, you'll need to review your code to
|
|||
|
find your error and make updates. Run the code again to see if you've fixed the
|
|||
|
problem. Continue updating and running your code until your code produces the
|
|||
|
expected results.
|
|||
|
|
|||
|
---
|
|||
|
|
|||
|
## Exercise
|
|||
|
|
|||
|
### Create a method to display the results
|
|||
|
|
|||
|
In this step, you'll define the method to display the results of the animal
|
|||
|
groups. You'll also complete the animal group assignments for the other
|
|||
|
visiting schools. Let's get started!
|
|||
|
|
|||
|
### Develop your method
|
|||
|
|
|||
|
Enter a new blank code line. Then define the `PrintGroup` method by entering the
|
|||
|
following code.
|
|||
|
|
|||
|
```cs
|
|||
|
void PrintGroup(string[,] group) {
|
|||
|
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
Remember that you decided this method would take a 2D array as input. Now you
|
|||
|
just need your method to print the contents of the 2D array.
|
|||
|
|
|||
|
Add the following code to the `PrintGroup` method:
|
|||
|
|
|||
|
```cs
|
|||
|
void PrintGroup(string[,] group) {
|
|||
|
for (int i = 0; i < group.GetLength(0); i++) {
|
|||
|
for (int j = 0; j < group.GetLength(1); j++) {
|
|||
|
Console.Write($"{group[i,j]} ");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
Here, you use `GetLength(0)` to get the number of rows in the array, and
|
|||
|
`GetLength(1)` for the number of columns. Then you use `Console.Write` to print
|
|||
|
the element with some extra spaces between the animals. Next, let's add some
|
|||
|
helper text and a new line to separate the groups.
|
|||
|
|
|||
|
Update your method with the following code:
|
|||
|
|
|||
|
```cs
|
|||
|
void PrintGroup(string[,] group) {
|
|||
|
for (int i = 0; i < group.GetLength(0); i++) {
|
|||
|
Console.Write($"Group {i + 1}: ");
|
|||
|
for (int j = 0; j < group.GetLength(1); j++) {
|
|||
|
Console.Write($"{group[i,j]} ");
|
|||
|
}
|
|||
|
Console.WriteLine();
|
|||
|
}
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
Now you have all the code in place to complete the task to prepare for the
|
|||
|
school visit.
|
|||
|
|
|||
|
Locate the `PrintGroup` method call and remove the starting `//` characters.
|
|||
|
|
|||
|
Next, you'll run your code and observe the results.
|
|||
|
|
|||
|
Save then run your code by entering `dotnet run` at the terminal command prompt.
|
|||
|
|
|||
|
To verify that your code is working as expected, check that the output of your
|
|||
|
application is similar the following output, taking into account the random
|
|||
|
order of the animals:
|
|||
|
|
|||
|

|
|||
|
```txt
|
|||
|
School A
|
|||
|
Group 1: ducks emus rabbits
|
|||
|
Group 2: lemurs chickens geese
|
|||
|
Group 3: iguanas macaws alpacas
|
|||
|
Group 4: goats kangaroos pigs
|
|||
|
Group 5: capybaras llamas tortoises
|
|||
|
Group 6: sheep ostriches ponies
|
|||
|
```
|
|||
|
|
|||
|
Consider that you need to perform the same tasks for each school. The
|
|||
|
differences would be the name of the school and the number of groups. This is a
|
|||
|
perfect opportunity to use a method with those parameters.
|
|||
|
|
|||
|
Create a new blank code line above the `RandomizeAnimals()` method call. Then
|
|||
|
create a new method by entering the following code:
|
|||
|
|
|||
|
```cs
|
|||
|
void PlanSchoolVisit(string schoolName, int groups = 6) {
|
|||
|
RandomizeAnimals();
|
|||
|
string[,] group = AssignGroup();
|
|||
|
Console.WriteLine("School A");
|
|||
|
PrintGroup(group);
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
With this code, you're able to perform the same tasks for each school. You also
|
|||
|
set `groups` to the default value of `6`. Next, you'll update your method to
|
|||
|
use the input values.
|
|||
|
|
|||
|
Update your method with the following code:
|
|||
|
|
|||
|
```cs
|
|||
|
void PlanSchoolVisit(string schoolName, int groups = 6) {
|
|||
|
RandomizeAnimals();
|
|||
|
string[,] group = AssignGroup(groups);
|
|||
|
Console.WriteLine(schoolName);
|
|||
|
PrintGroup(group);
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
Now you're ready to call this method for each of the schools.
|
|||
|
|
|||
|
Create a new blank code line above the `PlanSchoolVisit` method. Then enter the
|
|||
|
following code:
|
|||
|
|
|||
|
```cs
|
|||
|
PlanSchoolVisit("School A");
|
|||
|
PlanSchoolVisit("School B", 3);
|
|||
|
PlanSchoolVisit("School C", 2);
|
|||
|
```
|
|||
|
|
|||
|
### Check your work
|
|||
|
|
|||
|
In this task, you'll run your application from terminal and verify your code is
|
|||
|
working correctly. Let's get started.
|
|||
|
|
|||
|
Compare your code to the following to ensure it's correct:
|
|||
|
|
|||
|
```cs
|
|||
|
using System;
|
|||
|
|
|||
|
string[] pettingZoo = {
|
|||
|
"alpacas", "capybaras", "chickens", "ducks", "emus", "geese",
|
|||
|
"goats", "iguanas", "kangaroos", "lemurs", "llamas", "macaws",
|
|||
|
"ostriches", "pigs", "ponies", "rabbits", "sheep", "tortoises",
|
|||
|
};
|
|||
|
|
|||
|
PlanSchoolVisit("School A");
|
|||
|
PlanSchoolVisit("School B", 3);
|
|||
|
PlanSchoolVisit("School C", 2);
|
|||
|
|
|||
|
void PlanSchoolVisit(string schoolName, int groups = 6) {
|
|||
|
RandomizeAnimals();
|
|||
|
string[,] group1 = AssignGroup(groups);
|
|||
|
Console.WriteLine(schoolName);
|
|||
|
PrintGroup(group1);
|
|||
|
}
|
|||
|
|
|||
|
void RandomizeAnimals() {
|
|||
|
Random random = new Random();
|
|||
|
for (int i = 0; i < pettingZoo.Length; i++) {
|
|||
|
int r = random.Next(i, pettingZoo.Length);
|
|||
|
string temp = pettingZoo[r];
|
|||
|
pettingZoo[r] = pettingZoo[i];
|
|||
|
pettingZoo[i] = temp;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
string[,] AssignGroup(int groups = 6) {
|
|||
|
string[,] result = new string[groups, pettingZoo.Length/groups];
|
|||
|
int start = 0;
|
|||
|
for (int i = 0; i < groups; i++) {
|
|||
|
for (int j = 0; j < result.GetLength(1); j++) {
|
|||
|
result[i,j] = pettingZoo[start++];
|
|||
|
}
|
|||
|
}
|
|||
|
return result;
|
|||
|
}
|
|||
|
|
|||
|
void PrintGroup(string[,] groups) {
|
|||
|
for (int i = 0; i < groups.GetLength(0); i++) {
|
|||
|
Console.Write($"Group {i + 1}: ");
|
|||
|
for (int j = 0; j < groups.GetLength(1); j++) {
|
|||
|
Console.Write($"{groups[i,j]} ");
|
|||
|
}
|
|||
|
Console.WriteLine();
|
|||
|
}
|
|||
|
}
|
|||
|
```
|
|||
|
|
|||
|
At the Terminal command prompt, enter `dotnet run`
|
|||
|
|
|||
|
Check that the output of your application is similar to the following, taking
|
|||
|
into account the randomized order of animals:
|
|||
|
|
|||
|
```txt
|
|||
|
School A
|
|||
|
Group 1: kangaroos lemurs pigs
|
|||
|
Group 2: alpacas sheep chickens
|
|||
|
Group 3: ducks geese capybaras
|
|||
|
Group 4: ponies iguanas tortoises
|
|||
|
Group 5: ostriches llamas rabbits
|
|||
|
Group 6: macaws goats emus
|
|||
|
School B
|
|||
|
Group 1: llamas ducks ponies geese chickens goats
|
|||
|
Group 2: iguanas capybaras macaws kangaroos rabbits sheep
|
|||
|
Group 3: lemurs tortoises alpacas pigs emus ostriches
|
|||
|
School C
|
|||
|
Group 1: sheep ducks pigs macaws kangaroos ostriches rabbits goats lemurs
|
|||
|
Group 2: iguanas capybaras chickens emus tortoises geese ponies alpacas llamas
|
|||
|
```
|
|||
|
|
|||
|
You should check that School A has six groups, School B has three groups, and
|
|||
|
School C has two groups. The order of the animals should be randomized for each
|
|||
|
school.
|
|||
|
|
|||
|
If your code produces unexpected errors, you'll need to review your code to
|
|||
|
find your error and make updates. Run the code again to see if you've fixed the
|
|||
|
problem. Continue updating and running your code until your code produces the
|
|||
|
expected results.
|
|||
|
|
|||
|
---
|
|||
|
|
|||
|
### Summary
|
|||
|
|
|||
|
Your goal was to build an application that uses methods to achieve a complex
|
|||
|
task. You broke down the problem into modularized methods to create an
|
|||
|
organized, readable solution. You also used parameters and return types to
|
|||
|
complete your code.
|