560 lines
17 KiB
Markdown
560 lines
17 KiB
Markdown
# Create C# methods with parameters
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Learn how to use different types of input parameters in methods
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### Learning objectives
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- Learn more about using parameters
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- Understand method scope
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- Understand pass-by-reference and pass-by-value parameter types
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- Learn how to use optional and named arguments
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## Introduction
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Methods have the ability to perform operations on input. Passing parameters to
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your methods allows you to perform the method's task with different input
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values. Using method parameters lets you extend your code while keeping your
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program organized and readable. If you consider a method to be a black box that
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accepts input and performs a single task, you can quickly divide a large
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problem into workable pieces.
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Suppose you need to write code that performs the same operation on different
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sets of input. You might have three different arrays, and need to display the
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contents of each one. You can create a `DisplayArray` method that accepts a
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single array as input and displays the contents. Instead of writing code to
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display each individual array, you can call the same method and provide the
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different arrays as input.
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Parameters can make your methods more robust while still performing the same
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general task. In this module, you'll learn more about working with parameters
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and solidify your understanding of methods.
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### Learning Objectives
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In this module, you will:
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- Learn more about using parameters
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- Understand method scope
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- Understand pass-by-reference and pass-by-value parameter types
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- Learn how to use optional and named arguments
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#### Prerequisites
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- Experience using C# data types including `int`, `string`, arrays, and 2D
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arrays
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- Experience using switch statements, if-else statements, and for-loops
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- Experience using the `Random` class to generate a random number.
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- Basic understanding of C# methods
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---
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## Exercise
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### Use parameters in methods
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When creating methods, you'll often want to provide some information for the
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method to use. Information consumed by a method is called a parameter. You can
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supply as many parameters as needed to accomplish its task, or none at all.
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The terms 'parameter' and 'argument' are often used interchangeably. However,
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'parameter' refers to the variable in the method signature. The 'argument' is
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the value passed when the method is called.
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### Add parameters to methods
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Parameters in a method work similar to variables. A parameter is defined by
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specifying the data type followed by the name of the parameter. Parameters are
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declared in the method signature, and the values for the parameters are
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provided by the method caller instead of being initialized inside the method
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itself. Consider the following code:
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```cs
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CountTo(5);
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void CountTo(int max) {
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for (int i = 0; i < max; i++) {
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Console.Write($"{i}, ");
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}
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}
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```
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In this example, the method `CountTo` accepts an integer parameter named `max`.
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The parameter is referenced in the `for` loop of the method. When `CountTo` is
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called, the integer 5 is supplied as an argument.
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In this exercise, you'll learn how to create and use your own method parameters.
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#### Create a method with parameters
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In this task, you'll create a method that adjusts scheduled times to a different
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GMT time zone. The method should accept a list of times, the current time zone,
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and the new time zone. Let's get started!
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Enter the following code into the code editor:
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```cs
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int[] schedule = {800, 1200, 1600, 2000};
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```
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To create a method with parameters, enter the following code on a new blank
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line:
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```cs
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void DisplayAdjustedTimes(int[] times, int currentGMT, int newGMT) {
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}
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```
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Notice that parameters are declared similar to the way you declare variables,
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using the data type followed by the variable name. You can use parameters of
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any data type, such as `string`, `bool`, `int`, `arrays`, and more! Multiple
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parameters in a method are always comma separated.
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Enter the following code in the `DisplayAdjustedTimes` method:
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```cs
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int diff = 0;
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if (Math.Abs(newGMT) > 12 || Math.Abs(currentGMT) > 12) {
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Console.WriteLine("Invalid GMT");
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}
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```
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Notice how you don't have to declare the variables `newGMT` and `currentGMT`
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since they're already declared in the method signature. You also don't
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initialize the variables since the method assumes the caller supplies those
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arguments with assigned values.
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In this step, you create `int diff` to store the time difference and then check
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to see that the provided GMT values are between -12 and 12. Using `Math.Abs`
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gives you the absolute value of a number, so the GMT values are invalid if
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they're greater than 12.
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To calculate the time difference, update the `DisplayAdjustedTimes` method as
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follows:
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```cs
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int diff = 0;
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if (Math.Abs(newGMT) > 12 || Math.Abs(currentGMT) > 12) {
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Console.WriteLine("Invalid GMT");
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} else if (newGMT <= 0 && currentGMT <= 0 || newGMT >= 0 && currentGMT >= 0) {
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diff = 100 * (Math.Abs(newGMT) - Math.Abs(currentGMT));
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} else {
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diff = 100 * (Math.Abs(newGMT) + Math.Abs(currentGMT));
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}
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```
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In this code, you check to see whether you need to add or subtract the absolute
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values of the GMT time zones to get the difference in hours. If the GMT values
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share the same sign (both positive or both negative), then the hours difference
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is equal to the difference between the two numbers. If the GMT values have
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opposite signs, then the difference is equal to the sum of the two numbers.
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Since hours are represented in hundreds, you multiply the result by 100.
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To display the results, enter the following code at the end of the
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`DisplayAdjustedTimes` method:
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```cs
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for (int i = 0; i < times.Length; i++) {
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int newTime = ((times[i] + diff)) % 2400;
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Console.WriteLine($"{times[i]} -> {newTime}");
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}
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```
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To call your method, enter the following code after the `int[]` schedule
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variable declaration:
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```cs
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DisplayAdjustedTimes(schedule, 6, -6);
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```
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Notice that both variables and literals can be supplied as arguments to a
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method. By using input parameters, the method isn't restricted to using the
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values of global variables.
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### Check Your Work
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At the Terminal command prompt, enter `dotnet run`
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Verify that your code produces the following output:
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```txt
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800 -> 2000
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1200 -> 0
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1600 -> 400
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2000 -> 800
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```
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If your code displays different results, you'll need to review your code to
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find your error and make updates. Run the code again to see if you've fixed the
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problem. Continue updating and running your code until your code produces the expected results.
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- [Program.cs](./parameters/Program.cs)
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### Recap
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Here's what you've learned about parameters so far:
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- Information can be passed to methods in the form of parameters.
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- Parameters are declared in the method signature.
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- Multiple parameters are separated by commas.
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- Methods can accept variable or literal arguments.
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---
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## Exercise
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### Understand method scope
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`for` loops, `if-else` statements, and methods all represent different types of
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code blocks. Each code block has its own 'scope'. 'Scope' is the region of a
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program where certain data is accessible. Variables declared inside a method,
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or any code block, are only accessible within that region. As programs become
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more complicated, this pattern helps programmers consistently use clearly named
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variables and maintain easy to read code.
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In this exercise, you'll learn more about method scope by working with
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different types of methods and variables.
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#### Test variable scope
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Statements declared outside of any code block are called top-level statements.
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Variables declared in top-level statements are called 'global variables'. Global
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variables aren't restricted to any scope, and can be used anywhere throughout
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the program. Global variables can be useful for different methods that need to
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access the same data. However, it's important to pay attention to variable
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names in different scopes.
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Enter the following code into the code editor:
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```cs
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string[] students = {"Jenna", "Ayesha", "Carlos", "Viktor"};
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DisplayStudents(students);
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DisplayStudents(new string[] {"Robert","Vanya"});
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void DisplayStudents(string[] students) {
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foreach (string student in students) {
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Console.Write($"{student}, ");
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}
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Console.WriteLine();
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}
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```
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In this code, you create a global `students` array, and a method
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`DisplayStudents` that accepts a parameter with the same name.
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Save and run the code to observe the following output:
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```txt
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Jenna, Ayesha, Carlos, Viktor,
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Robert, Vanya,
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```
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Notice that the method parameter `student` takes precedence over the global
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`student` array. It's important to be deliberate about what global variables you
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want your methods to use.
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Delete the previous code.
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Enter the following code into the Editor:
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```cs
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PrintCircleArea(12);
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void PrintCircleArea(int radius) {
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double pi = 3.14159;
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double area = pi * (radius * radius);
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Console.WriteLine($"Area = {area}");
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}
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```
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This code calculates and displays the area of a circle.
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Attempt to reference the variables inside of the `PrintCircleArea` method by
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updating your code as follows:
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```cs
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PrintCircleArea(12);
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double circumference = 2 * pi * radius;
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```
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Error messages appear informing you that the names `pi` and `radius` don't exist
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in the current scope. Those variables only exist within the `PrintCircleArea`
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method scope.
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Delete the incorrect code and add the following code:
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```cs
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void PrintCircleCircumference(int radius) {
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double pi = 3.14159;
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double circumference = 2 * pi * radius;
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Console.WriteLine($"Circumference = {circumference}");
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}
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```
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Since the variable `pi` is set to the same fixed value and used in both methods,
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this value is a good candidate for a global variable. In this example, `radius`
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isn't a global variable so that you can call the methods with different values
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of `radius` without updating a variable each time.
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Update your code to the following:
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```cs
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double pi = 3.14159;
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void PrintCircleArea(int radius) {
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double area = pi * (radius * radius);
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Console.WriteLine($"Area = {area}");
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}
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void PrintCircleCircumference(int radius) {
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double circumference = 2 * pi * radius;
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Console.WriteLine($"Circumference = {circumference}");
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}
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```
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Now both methods can reference the same value of `pi` without needing to define
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it. You might have already guessed that methods can call other methods.
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Generally, as long as a method is defined within the scope of your program, it
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can be called anywhere.
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Add a new method to your code as follows:
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```cs
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double pi = 3.14159;
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PrintCircleInfo(12);
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PrintCircleInfo(24);
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void PrintCircleInfo(int radius) {
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Console.WriteLine($"Circle with radius {radius}");
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PrintCircleArea(radius);
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PrintCircleCircumference(radius);
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}
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```
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In this code, you create a new method `PrintCircleInfo` to call the existing
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methods. The value of `radius` is also passed down to each method. Creating
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modularized methods can help keep your code organized and easy to read.
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Save and run the code to observe the following output:
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```txt
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Circle with radius 12
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Area = 452.38896
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Circumference = 75.39815999999999
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Circle with radius 24
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Area = 1809.55584
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Circumference = 150.79631999999998
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```
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- [Program.cs](./parameter_scope/Program.cs)
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### Recap
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Here's what you've learned about method scope so far:
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Variables declared inside of a method are only accessible to that method.
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Variables declared in top-level statements are accessible throughout the program.
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Methods don't have access to variables defined within different methods.
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Methods can call other methods.
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---
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## Exercise
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### Use value and reference type parameters
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In C#, variables can be categorized into two main types, value types and
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reference types. These types describe how variables store their values.
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Value types such as `int`, `bool`, `float`, `double`, and `char` directly
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contain values. Reference types such as `string`, `array`, and objects (such as
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instances of `Random`) don't store their values directly. Instead, reference
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types store an address where their value is being stored.
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### Parameters passed by value and passed by reference
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When an argument is passed to a method, *value* type variables have their
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values copied into the method. Each variable has its own copy of the value, so
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the original variable isn't modified.
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With reference types, the address of the value is passed into the method. The
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variable given to the method references the value at that address, so
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operations on that variable affect the value that is referenced by the other.
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> Note
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> It is important to remember that `string` is a reference type, but it is
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immutable. That means once it has been assigned a value, it can't be altered.
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In C#, when methods and operators are used to modify a string, the result that
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is returned is actually a new string object.
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In this exercise, you'll learn more about passing reference and value type
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arguments into methods.
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#### Test pass by value
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Enter the following code into the code editor:
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```cs
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int a = 3;
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int b = 4;
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int c = 0;
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Multiply(a, b, c);
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Console.WriteLine($"global statement: {a} x {b} = {c}");
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void Multiply(int a, int b, int c) {
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c = a * b;
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Console.WriteLine($"inside Multiply method: {a} x {b} = {c}");
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}
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```
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The variables `a`, `b`, and `c` are passed to the `Multiply` method. The values
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of the variables are printed during the method execution, and printed again
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after the method is complete.
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Integers are value types, which have their values copied when passed into
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methods. What do you think the output of `c` will be?
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Save and run your code to observe the following output:
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```cs
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inside Multiply method: 3 x 4 = 12
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global statement: 3 x 4 = 0
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```
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Notice that the value of `c` is only altered within the `Multiply` method.
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Outside of the method, `c` retains its original value.
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#### Test pass by reference
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Enter the following code into the code editor:
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```cs
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int[] array = {1, 2, 3, 4, 5};
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PrintArray(array);
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Clear(array);
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PrintArray(array);
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void PrintArray(int[] array) {
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foreach (int a in array) {
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Console.Write($"{a} ");
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}
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Console.WriteLine();
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}
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void Clear(int[] array) {
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for (int i = 0; i < array.Length; i++) {
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array[i] = 0;
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}
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}
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```
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The code begins with `array` initialized to contain some integer values. The
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values are displayed using the `PrintArray` method. The `Clear` method is called
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on the array, and then the array is printed again.
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Arrays are reference types. Reference types store the address of their values
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in memory. What do you think the output will be?
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Save and run your code to observe the following output:
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```txt
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1 2 3 4 5
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0 0 0 0 0
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```
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Notice that the array remains altered outside of the `Clear` method scope. This
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happens because the `Clear` method updated the values stored at each address.
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#### Test with strings
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Earlier, you learned that strings are an *immutable* type. Even though a string
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is a reference type, unlike an array, its value can't be altered once it's
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assigned. You might have noticed this if you've used methods such as
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`string.Replace` or `string.ToUpper`. In this task, you'll learn to correct a
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common error found when working with strings.
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Enter the following code into the code editor:
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```cs
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string status = "Healthy";
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Console.WriteLine($"Start: {status}");
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SetHealth(status, false);
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Console.WriteLine($"End: {status}");
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void SetHealth(string status, bool isHealthy) {
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status = (isHealthy ? "Healthy" : "Unhealthy");
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Console.WriteLine($"Middle: {status}");
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}
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```
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Save and run your code to observe the following output:
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```txt
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Start: Healthy
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Middle: Unhealthy
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End: Healthy
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```
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If the `SetHealth` method didn't output the status, you might have assumed the
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method didn't execute correctly. Instead, a new string with the value
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"Unhealthy" was created and then lost in the method scope.
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To correct this problem, you can change `SetHealth` to use the global status
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variable instead.
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Update your code as follows:
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```cs
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string status = "Healthy";
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Console.WriteLine($"Start: {status}");
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SetHealth(false);
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Console.WriteLine($"End: {status}");
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void SetHealth(bool isHealthy) {
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status = (isHealthy ? "Healthy" : "Unhealthy");
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Console.WriteLine($"Middle: {status}");
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}
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```
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In this code, you overwrite the global `status` variable with the new string
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value.
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Save and run your code to observe the following output:
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```txt
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Start: Healthy
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Middle: Unhealthy
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End: Unhealthy
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```
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Now the updated string is captured and stored correctly.
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- [Program.cs](./value_and_ref_params/Program.cs)
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### Recap
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Here's what you've learned about value type and reference type parameters so
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far:
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- Variables can be categorized as value types and reference types.
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- Value types directly contain values, and reference types store the address of
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the value.
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- Methods using value type arguments create their own copy of the values.
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- Methods that perform changes on an array parameter affect the original input
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array.
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- String is an immutable reference type.
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- Methods that perform changes on a string parameter don't affect the original
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string.
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---
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##
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